Far better to simply play more consistent sources of mill to ensure were flipping over some juicy targets for the Captain to reanimate each turn, and then use whatever we bring back to ramp up the pressure on life totals
Because their deck lacks card advantage, long games favor you as once they run out of gas they struggle to get back in the game
The painlands (Karplusan Temple, Caves of Koilos) and Landscapes help with the colorless portion of the deck, but dual lands like Temples could use an upgrade
SP cards appear at about 1 in 12 boxes
Then exile it.) Sorcery Infiltrator il-Kor Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2 (Rather than cast this card from your hand, you may pay and exile it with two time counters on it
The cycle wouldn't be completed for another eight years, when Liesa, Shroud of Dusk was added in Commander Legends (and then Liesa, Forgotten Archangel in Innistrad: Midnight Hunt)